3/19/2024 0 Comments Stick figure animator 60 fpsWhen we switched to URP, Shader was still underwhelming, although a bit better than in Legacy, but Snapshot mode worked really poorly, maxing out at 40 fps compared to 60 on legacy, and worse than using skinned meshes and an animator: Here are the results for the Legacy Render Pipeline:Īlthough Mesh Animator using Shader mode was very underwhelming (which makes sense due to the very poor GPU on the device), Snapshot mode worked really well maxing out at 60fps. We tried this on both the old rendering pipeline and in URP 10.2.2 running on Unity 2020.2.2. We tried a simple SMR with an animator and a single looped animation, vs Mesh Animator both in Shader and Snapshot modes. We set up a benchmark scene where we try to instance 150 animated characters. ![]() We are testing on our baseline device a moto e6 play, which has very weak hardware (CPU Quad-core 1.5 GHz Cortex-A53, GPU PowerVR GE8100). In the past we have struggled to have many concurrent skinned mesh rendered units, so we recently purchased Mesh Animator to give it a go. Hello We are creating a new game where we plan to have hundreds of animated units on screen.
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